Titanfall 2

So I beat Titanfall 2 last night, and it’s a weird game. Not weird in the “Let me scour the deepest recesses of Steam for the most indie game I can find” way, but weird in how it’s ostensibly a AAA game that’s just a bizarre hodgepodge of ideas that kind of works and yet also feels like a demo for a more substantial game. It combines these desperate game mechanics like wall-running/platforming in first person (I’m not a fan, but I can see how some folks would enjoy it), mech battles, and one level that has you jump across time periods, and any one of these seems like it could be enough for its own game, and yet they’re combined into a relatively short experience (it took me 12 hours to beat it because I am bad at video games, and I learned I should never be a streamer because no one wants to watch me be bad at video games).

It’s not a bad game, although its depressing to see what passes as story in video games. Yes, the relationship between your character and your mech is nice, but the uniqueness is trampled upon by yet another scrappy resistance fights the evil aliens/government/corporation/etc. narrative. I could not tell you three things about the main character, and while I understand that he’s a bit of a blank slate so you can project onto him, aren’t we a little past that? If you’re going to give him a voice actor and his own name rather than a mute where you give them a name like in a 90s RPG, give me a real narrative and not just scrappy pilot partners up with giant robot to kill a bunch of people. That’s fine for what it is, but it doesn’t make for a particularly memorable experience.

titanfall-2

Image via EA

Friday, June 21st, 2019 videogames

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