Why I Don’t Like ‘The Legend of Zelda: Breath of the Wild’

Before I begin, let me be clear: I don’t think The Legend of Zelda: Breath of the Wild is a bad game. I can appreciate the care, effort, and most importantly, appeal it presents. But it also kind of clarified the kind of gamer I am and the kind of games I enjoy. I play games to unwind, and unwinding for me is not having to put a lot of thought into anything. It’s why I like building LEGO from the instruction manual. Here’s the manual, here are the steps, and it’s relaxing to just follow those steps and get a nice little set at the end.

Breath of the Wild is all about exploration and daunting challenges. It relishes in frustrating the player and then, for those willing to weather those frustrations, they’ll be rewarded. So if you fight through a lot of tough enemies, figure out how to get to the tower, fight even more enemies, survive the terrain, figure out how to climb to the tower, survive more enemies, and then finally climb the tower, you’ll be rewarded with climbing the tower. You set the goal, you choose the way to figure it out, and punishing as it may be along the way, you’re theoretically rewarded at the end.

For me, I just like more guidance in my games. I like knowing where to go next and a clear path to get there. I’m not opposed to challenge per say, but I do get frustrated with ridiculous levels of difficulty that require me to “work” at getting better (which is why I’ve never bothered to defeat the Valkyrie Queen in God of War). I don’t want to have to work to get good at a video game just like I don’t want to have to dump hours of my life figuring out how to climb a tower. I enjoy the simple pleasures of a game, and becoming invested in my character’s journey. But what Breath of the Wild is selling, I’m not buying. I can understand why it’s popular, but after spending time with the game, I can tell it’s not for me.

Friday, June 29th, 2018 criticism, videogames

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